BOOMSTICK

Boomstick: Unleash Your Mobility
Boomstick is a dynamic, movement-centric arena shooter that challenges players to creatively navigate a cyberpunk world. As Boomguy, a robot with amnesia, you'll run, jump, and shoot through vibrant levels to uncover your lost memories.

My Role
In Boomstick, I served as both designer and producer, steering gameplay development and overseeing production workflows. Utilizing tools like Jira and Confluence, I led a team of nine, ensuring seamless collaboration and coherent design. My focus on refining gameplay mechanics and level design was central to the game's evolution.

Worked in:

  • Movement Mechanics: Designed and refined the core mobility features, focusing on fluid and dynamic player movement.
  • Gun Designs: Developed a variety of unique weapons, balancing functionality and creativity to enhance gameplay.
  • Project Management: Led the project using tools like Jira and Confluence, coordinating a team of nine through bi-weekly sprints.
  • Documentation: Created and maintained detailed design documents to ensure clarity and coherence across all aspects of the game's development.