LightYear Library
LightYear Library is a runner game where you are a space librarian and you have to travel to different worlds and deliver the books to the customers.
In this game, I worked as the Level Designer/Gameplay Designer and Producer. I also worked with 3 other developers, 1 programmer, and 2 artists.
Gameplay Designer: I wanted to create a runner game that is unique which is why I came up with the 3x3 grid system. Most runner games only have 3 lanes and you have to go left and right between those 3 but in LightYear Library there are 9 lanes which you have to watch out for.
Level Designer: I design the level layouts and make them in Unity. Right now we only have the meteors but in the future we will have many more obstacles that the player needs to watch out for.
Producer: I organized the group and watched over the process with Jira. I assigned story points, held scrum meetings and organized sprints.
Proficiencies Used:
Jira - Confluence
Unity
Design
Team Leadership