Fated Rider
Map and Gameplay Designer
I played a pivotal role in shaping the game's environment and enhancing its gameplay mechanics.
Map Design: As the Map Designer, I was responsible for crafting an immersive and engaging game environment. My role was to create a futuristic city that the players can race in.
Gameplay Design: My responsibilities as a designer were not limited to just the Road. I was tasked with developing and refining gameplay mechanics to ensure a thrilling and engaging experience. One of the standout features I designed was the main car's ball teleport ability.
Collaborative Effort: Working within a team of five, I learned the value of effective communication and cooperation. We brainstormed ideas, reviewed each other's work, and iterated to create a well-balanced and polished game.
Used Proficiencies:
Unreal Engine 5
Jira & Confluence