Fated Rider

Map and Gameplay Designer

I played a pivotal role in shaping the game's environment and enhancing its gameplay mechanics.

Map Design
: As the Map Designer, I was responsible for crafting an immersive and engaging game environment. My role was to create a futuristic city that the players can race in.

Gameplay Design
: My responsibilities as a designer were not limited to just the Road. I was tasked with developing and refining gameplay mechanics to ensure a thrilling and engaging experience. One of the standout features I designed was the main car's ball teleport ability.

Collaborative Effort:
Working within a team of five, I learned the value of effective communication and cooperation. We brainstormed ideas, reviewed each other's work, and iterated to create a well-balanced and polished game.


Used Proficiencies:

Unreal Engine 5                      
Jira & Confluence